Unity Tilemap palete (2D Grid) – tutorial #5

Hi,

we have a small delay with entries, because it is different in life 🙂 Fortunately, we return to action.

We will get acquainted with the teilmap – a type of net that will allow us to create game levels. We can open several teilmaps at the same time, but on the top there will be the one in which we are currently drawing (we can change the active layers). They are created very quickly, – we can paint single grids as well as larger surfaces with a square or paint cans. Errors can be erased using an eraser.

Tip: we can create a map without a collision. We create a square with a collision and create a script – interract on triger 2D. In the case when someone approaches to the edge of map, drawing of the map is turned off.

The next entries will be about the mechanics of moving platforms, switches, opening the door with a key or dialogs. Below is a link to the video, enjoy watching!

See you next week 🙂

Unity Asset Store, how to download packages? – tutorial # 4

Hey, in today’s post I will deal with Unity Asset Store – we can find there a lot of useful things in work with Unity – music, graphics, scripts – everything that we can’t / don’t want to prepare, but we need 😉

Important information – having open Unity, we can search for, what we need on the store’s website, however, but when the package opens, the Unity functions are turned off.

The package – 2D Game Kit (free) is the first package that will allow us to get used to the objects on Unity. However, be patient, depending on the speed of the computer, it may take about 15 minutes.

Have fun, see you next week!

Unity description of the main layout – tutorial #3

Hey, we have another lesson ahead of us 🙂 Today I will talk about the Unity menu bar and the tools in it.

In the following video you will find out where you can find the bookmarks: Project, Edit, Window – where we can edit the look of our interface.

I will also describe where we can find options to rotate our item, etc. and I will show the possibility of viewing our object in two views – rendered and in the scene, where we can edit our subject.

You can find more information in the video, enjoy watching. We see you in a week!